Hey, I’m currently in the process of making a horror game and ran into a very large issue. In my foggy ocean section, I have a massive lighthouse, and I need to prompt the players into going to the lighthouse (without making a giant arrow, of course.) I had an idea for an effect which involved making lightning outline the building, but I wasn’t able to get it to work with the fog. I tried using beams, but they don’t seem to be able to be seen through fog, even when I set the light emission to 1 and everything I saw in the other posts. So, in the end, is there anyway I can achieve the effect of the massive structure being outlined. (Always on top screen GUIs can be seen through walls and therefore don’t work)
Hey, I don’t know how to fix this, but as a suggestion maybe try playing around with particle emitters around that area,(for fake fog) and then you can just lower the actual fog in that area?
Dont think roblox’s engine currently directly supports this feature. Maybe instead of an outline, you could use neon lights(which appear through fog) to make the lighthouse stick out from its environment.
As long as it doesn’t mess up with the storyline, you could make the lighthouse’s light go on (the circling light) when you want the player to go there.
Hi, have you tried using the new Highlight instance? It works through fog, and you can change the DepthMode to Occluded so it doesn’t show through parts!
I apologize in advance if this isn’t what you were looking for.
Are you using the atmosphere controls or the actual fog setting? If you’re using the old fog setting, just lower the fogend value and I think that should fix it