As the title says, when I test the place it keeps clearing the output when starting the test, making it impossible to debug my code, I’ve tried a fresh install, disabling all plugins and searching with Find All/Replace All for “ClearOutput()” as suggested in this post but found nothing.
1 free model, it’s a script that prevents player collision, I’ve used it before and removing it does not fix it.
Here’s the code if you still want to see:
plrs = game:GetService("Players") -- Get Players; this service allows us to know when a player joins the game and other player-related things
ps = game:GetService("PhysicsService") -- Get PhysicsService; this service allows us to manage collision groups
ps:RegisterCollisionGroup("plrs") -- Create collision group for players only
ps:CollisionGroupSetCollidable("plrs","plrs",false) -- Make the group not collide with other parts in that same group (This is why we create a new, seperate collision group for players; if we did this with the normal collision group, the players would fall through the world!)
plrs.PlayerAdded:Connect(function(plr) -- When a player joins,
plr.CharacterAdded:Connect(function(chr) -- wait for their character to load. Once it does,
for key,value in pairs(chr:GetDescendants()) do -- loop through the character's descendants/parts.
if value:IsA("BasePart") then -- If a descendant is found to be eligable for collision groups (If this part of the character is a body part),
value.CollisionGroup = "plrs" -- set its collision group to the players only group
end
end
end)
end)
As I said, I have searched for output and found nothing, as far as I can tell “Two dumpsters” mean nothing, so unless you can elaborate there not much point saying it again.