(output) observableValue undefined?

Ok so that’s why one of my proximity prompts breaks but not the other ones

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Having really weird behavior with tools, seems completely fickle and it only started when these messages did. Basically, reparenting a tool from a player to the workspace will it to move it to 0,0,0 when firing a .touched event.

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Can confirm the same thing is happening to me.

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The issues this bug cause with CharacterAdded events are still not working. Except, in the same server, CharacterAdded events will work for one player (which was on mobile), but did not work for another player (that was on PC)

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can confirm it, same happening to me too

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I got this as well, it seems to be another builderman problem (#99999)

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This whole thread is just incredible.

Pretty much 106 replies saying “Yeah me too”

Why???

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i don’t rly know but i got it too :<

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image

Yeah… getting it too. Thought it was breaking my surfaceUI

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Well my project uses some touched events and nothing bad has happened yet so hopefully it stays like that lol

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roblox engineers trying to release a bug-free update:

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dis is happening cuz roblox probably updated something that wanst finished :sob:

just kidding, every studio right now probably has this issue

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100% corescript thats why everyone is having it

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obviously

if it werent corescript stuff it would show up: Client - the script name

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has it been fixed yet? I’m getting the same error and something on client sides aren’t working

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This might be a roblox problem, but its EXTREMELY annoying T-T

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i’m having the same issue from roblox

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glad im not the only one with this problem
image

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it seems to be from a script called useObservableValue at line 8, idk what is wrong with it tho as i can not see inside the script

here’s the full error (excluding the timestamp)

observableValue undefined - Client - useObservableValue:8

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nvm i found a way to look at the code, the line 8 is just the warning

warn(“observableValue undefined”)

i tried looking at ChromeUtils (the script that seems to tell useObservableValue to show a warning) but i didn’t understand most of it so idk why it’s giving a error.

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