Output spammed when adding an image to game with many images

I have a game with more than 50 images associated with it, and whenever I add or remove one my output is inundated with “Reloading ...” notifications for a bunch of the images. This seems like an implementation detail that I shouldn’t care about in the first place, or that the output should at least be truncated at some point.

Not sure how easy it is to fix given that they seem to be coming from separate jobs rather than from a single call, but it does seem like undesirable behavior.

I’ll add this to our bug list.

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