Hello Roblox team,
My initial goal was to create a WorldModel in the player GUI and make a vehicle editor but when I clone a vehicle object and parenting into the world model, the RigidConstraint inside the clone do not work, the connected object with the RigidConsraint stay at his initial location and when I click on the RigidConstraint, Roblox Studio crash
Reproduction Steps
- Create a model with at least 2 parts, each with attachment
- Create a rigid constraint inside the model
- Connect the rigid constraints to those 2 attachments
- Add a World Model somewhere else in the explorer, outside workspace, in my case, player GUI
- Play
- Move the model from Workspace to the World Model outside workspace (at this step, WorldModel physic do not work on the object, the RigidConstraint is not respected)
- In the explorer, click on the RigidConstraint in the moved model
- Crash
GIF video with the crash (66Mo)
Log/dump files were attached to the internal ticket by a Roblox Staff (@Focia19), due to the sensitive information they may contain, will not be shared publicly!
Expected Behavior
Display RigidConstraint info when clicking on it
Physic works
Actual Behavior
Roblox crashes and quits the application
Workaround
nothing
Issue Area: Engine
Issue Type: Crashing
Impact: High
Frequency: Constantly