new featured skin: blade sword fighter
added a new room to the lobby
overall balance changes
-removed natural health regeneration
-kills now give 35 shield; npc kills and assists now give 15 shield
-shield now decays at an exponential rate
-shield can now take critical damage
-shield no longer decays when you have forcefield
pyro
-increased fire punch hitbox size. deals more damage the more burn the target has. reduced burn on hit to 1
-fixed a desync with flame throw’s cooldown reduction on hit and endlag. reduced cooldown on miss
-fire leap velocity is now influenced by your initial velocity. increased burn on hit to 4 and changed knockback to knock up instead of away
-replaced dash with fire dash
-uppercut velocity is now influenced by your initial velocity. increased hitbox size and deals more damage the more burn the target has
sword fighter
-now has 350 health
-increased hitbox size for sword slash and punch
-sword parry 2 sword and 1 sword now deal a flat 30 damage. removed i-frames on successful parries
-updated holographic swords and martial arts interaction when used together
-martial arts no longer heals. now stacks strength throughout the meditation. once meditation completes, it now also grants protection while greatly increasing cooldown
railgunner
-increased hitbox size for knife slash and bayonet
-increased base knife slash damage
-lowered knife slash cooldown when used with bayonet. now also gives a slight speed boost when used like regular knife slash
-piercing rails now increases rail base damage to 35 instead of increasing damage per pierce
-dispersing rails now increases spread on consecutive shots. active explosion sizes decreased slightly. active explosions now deal less damage and apply cripple. they no longer apply haste to you, but they now apply knockback to you. now increases cooldown of railgun shot
-semi auto now disables true damage if used with piercing rails
necromancer
-healing now always gives necroplasm, whether you are max health or not
-player kills now grant 50 necroplasm. npc kills and assists now grant 20 necroplasm
-increased necroplasm ball damage
-increased necroplasm slash hitbox size
-increased necroplasm wave projectile speed
-decreased zombie summon health. players no longer heal when killing it. now actually costs 100 necroplasm. when the zombie takes damage, you also take damage at a 1/2 ratio. zombie now moves at average speed
-increased soul decay explosion size. now heals allies significantly more
-zombie grab now requires 100 necroplasm. increased cooldown. removed extra lock and slowness on undead mark hits. increased base slowness duration. slight damage increase
-increased zombie strike hitbox size. now requires 50 necroplasm. increased damage
-giant zombie smash replaced with summon giant zombie
-heal now slows you down while being used. increased radius. now heals you for each ally inside of its radius
-revive now resurrects all nearby players around you instead of who your mouse is pointing at. now has a much longer cooldown
artillery
-added frame compensation to rockets
-arm cannon now slows you down slightly.
-precision shot now deals more explosion damage. crit damage remains the same
-increased rocket punch initial hitbox size. now deals slightly less self damage
-boost now only applies 1 stack of haste
-missile grapple now only applies 2 stacks of slowness. now cancels the velocity on successful grabs
-defensive shield no longer makes you immune to grabs
-berserker strike now deals less self damage
-self-destruct now deals significantly less damage. your knockback is now based on your initial velocity. can now be used multiple times with an 8 second cooldown. you can now attack during the delay. movement speed reduction during delay has been reduced
bighead
-increased bighead punch hitbox size
-added a small delay on wall collision with bighead charge. slightly increased hitbox size
-non-mutated stomp now creates a rock wall in front of you. increased cooldown significantly
-decreased super jump jump height and hitbox size. increased movement speed while in the air. hitting an enemy while jumping upwards will now extend the jump. now deals critical damage on direct hits. slightly longer cooldown
-bighead uppercut now applies an upwards velocity to you, like pyro’s uppercut. removed the defense buff on hitting knocked back targets
druid
-added a new seeds resource, which vine trap and all plant abilities use. seeds regenerate over time, and these abilities cannot be used while at 0 seeds
-decreased health of all plants. players no longer heal for killing them
-you can now dodge chomper plant attacks
-sunflower can now heal summons. no longer heals the druid. increased the defense buff
-plantation’s passive no longer has a requirement and now makes all plants last infinitely until killed or a new one is summoned. now increases plant ability cooldowns drastically
-increased the radius on cleanse drastically. now has a base heal of 40 for allies and 20 for yourself. increased the cooldown slightly
-movement speed decrease on thorny explosion has been lowered
-increased damage and healing of desorption
berserker
-heavy axe swing hitbox size increased
-increased axe charge velocity slightly. now slows you down instead of stopping your movement. increased hitbox size slightly
-axe spin now has you regain movement speed on the third spin, not shortly after
-rampart has been reworked
-axe slam is now based on how long you fell for, not how high up you were
-decreased slowness applied by final stand. increased base speed gain slightly. shield gain is no longer based on your missing health
exterminator
-added console and mobile support for gun cycling
-now has 350 health
-removed i-frames on successful parries
fish
-photosynthesis no longer stops you from attacking
-this man in FRONT of me, FISH react him now deals exponential damage. now also has a small aoe
invasion mode
-you now start at 150 dollars instead of 0
-respawn time now always 10 seconds
-updated health scaling
-bighead ai will no longer ignore you if you are near them
-increased bighead ai detection radius
-bigheads now have 100 health
-acid from spitters now cant apply more than 2 cripple
-mutators no longer apply forcefield to all nearby bigheads on death. no longer apply cripple on hit
-guardians no longer go straight for the statue until damaged
-cloakers no longer teleport to the statue when cloaking. no longer apply slowness on regular hits
-bloateds no longer apply weakness on regular hits. reduced damage from death explosion
-biggerheads no longer apply wounded on regular hits. now have 950 health
-removed abomination’s grab attack, as it was super buggy. increased health
-removed snipers
-updated all waves
status effects
-updated forcefield visual effects
-heal block now divides incoming healing by 3 instead of preventing healing
powerups
-impact armor renamed to heavy armor. no longer makes you immune to grabs
invasion perks
-fired up now applies 2 stacks of burn on hit. now costs 250
-leech now heals 20% of damage you deal. now costs 400
-reworked regenerative. now costs 250
-overcharged now halves cooldowns longer than 2 seconds. now costs 1000
-one against all now gives +20 attack and defense. now costs 25
-second life now costs 250
qol changes
-increased sudden death timer
-added a crosshair when mouse lock is enabled
-when mouse lock is enabled, your character now looks in the same direction as your camera, rather than looking at your mouse
-added inaccessible zones to most maps, which push you off of them if you touch them
-many projectiles now try to sync better on players’ screens, hopefully reducing the amount of times where it seems like a projectile missed but hits you anyway
-added anti-cheat for speed hacks
-you can now see the ability descriptions of locked abilities
bug fixes
-fixed some audio bugs with bighead, druid, and berserker
-player summons dont cap the invasion control point anymore
-fixed parry activating from 1 tick of status damage
-fixed piercing rails active not working correctly
-fixed explosions not damaging druid plants
-fixed spectate mode
-fixed many possible memory leaks
-resetting now properly kills you, even with iframes
-fixed juggernaut not ending when players leave
-fixed bighead uppercut’s kill icon
-fixed sword throw being usable with meditate
-robloxia noobs can no longer be grabbed
-fixed charge stab making you go extremely fast
-fixed jetpack making players fly in randomizer
-raised a platform on the heights that was too low
-on hit powerups no longer trigger when damaging yourself
-fixed ui being hidden when the game starts while you were looking at the help menu
-fixed the game kicking you for “using a glitched loadout”
-fixed druid plants not despawning when the player dies or changes classes