I’m looking to improve the overhead GUIs in my game as the old one was difficult to read from a distance. This new one resolves it thus far and I’m looking for general feedback on it.
I have chosen the font based off of my game’s genre, cartoony; I originally made them in my main game’s place so I think it matches everything else. The level text looks out of place because I positioned it so there isn’t an overlap if the player has a ‘p’ or ‘q’ in their name that drops lower.
I personally prefer the first one, as it feels more compact and like all the info is right there for me to interpret. The second one feels like it’s open and spread out, and I have to search for the info.