so once again i tried to make some overhead gui script but i decided to test it out first, but the problem is, that the overhead gui won’t be parented under the player’s head at all
adornee property is already perfectly set, but billboard gui won’t get parented under the character’s head and won’t show up perfectly at all
i also tried to watch youtube tutorials on overhead guis, but none of them worked, i also tried to format the code a bit, but still didn’t work, help
Only thing I’d consider checking is calling WaitForChild() if the Head of the Character doesn’t load properly, other than that it seems to work fine for me
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local Head = char:WaitForChild("Head")
local billboardguiclone = game.ReplicatedStorage.BillboardGui:Clone()
billboardguiclone.Parent = Head
billboardguiclone.Adornee = Head
end)
end)
Also try to make sure any of the other Properties within the BillboardGui seems unusual, like if a Frame/ImageLabel's Transparency is 1/Visible is set to false
i tried prints, but it still prints everything out after the code, although it doesn’t parent it to the player’s head at all
also, the properties are normal, nothing unusual
Last thing I’ll suggest is if there’s any other Scripts that could be overlapping your Gui Cloning script, if that isn’t the case then I’d consider taking a look at this place file here to see what the issue could be