Overhead icon command

Hey! I’ve made a chat command with a script, that checks whether a player has a weapon or not. If the player has a weapon, a text should fade in, fade out and do nothing else. If the player doesn’t have a weapon, his overhead icon should be made visible.

The text fading if player has a weapon works, however it still gives him the icon which it’s not supposed to. Anyone knows how I could fix that?

The code:

local weapons = {}
for i, v in pairs(game.ServerStorage:GetChildren()) do
	if v.ClassName == "Tool" and v.Name ~= "Salute" and v.Name ~= "At Ease" and v.Name ~= "BoomBox" and v.Name ~= "Cuffs" and v.Name ~= "Identification" then
		table.insert(weapons, tostring(v))
	end
end
game.Players.PlayerAdded:Connect(function(Player)
	local ClearedValue = Player.PlayerGui:WaitForChild("IsCleared")
	local StatusGui = game.StarterGui.StatusText
	if Player:IsInGroup(13947653) or Player:IsInGroup(13944389) or Player:IsInGroup(13944487) or Player:IsInGroup(13947692) or Player:IsInGroup(11447389) then
		Player.Chatted:Connect(function(Message)
			local Words = string.split(Message, " ")
			if Words[1] == "!clear" then
				for i, v in pairs(weapons) do
					if Player.Backpack:FindFirstChild(weapons[i]) then
						local CloneStatusGui = StatusGui:Clone()
						CloneStatusGui.Parent = Player.PlayerGui
						CloneStatusGui.Status.Text = "Player has a weapon!"
						CloneStatusGui.Status.Visible = true
						for i = 1,0,-0.02 do
							wait(0.02)
							CloneStatusGui.Status.TextTransparency = i
						end
						wait(2)
						for i = 0,1,0.02 do
							wait(0.02)
							CloneStatusGui.Status.TextTransparency = i
						end
						CloneStatusGui:Destroy()
						break
					elseif not Player.Backpack:FindFirstChild(weapons[i]) then
						local NameOfPlayerToClear = Words[2]
						local PlayerToClear = NameOfPlayerToClear:lower()
						for _, player in ipairs(game:GetService("Players"):GetPlayers()) do 
							if player.Name:lower():sub(1, #PlayerToClear) == PlayerToClear then
								player.Character.Head.GUI.Icons.ClearedIcon.Visible = true
								ClearedValue.Value = true
								break
							end
						end
					end
				end
				end
		end)
	else
		print("You're not in a divisional group!")
    end
end)
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