the overlapparams is not working, i tested it out by printing the instance in the variable roads, but it printed our sth that is not in the whitelist
plr = nil
while plr == nil do
wait()
plr = game.Players:FindFirstChildOfClass("Player")
end
idnum = 0
local roads
roadData = {}
local char = game.Workspace:WaitForChild(plr.Name.."Char",math.huge)
local rs =game.ReplicatedStorage
local whitelist = OverlapParams.new()
lastroad = game.Workspace.Road.StartRoad
whitelist.FilterType = Enum.RaycastFilterType.Whitelist
whitelist.FilterDescendantsInstances = game.Workspace.Road:GetChildren()
local function genroad()
local num = math.random(1,2)
if num == 1 then
if roadData[idnum] == "Grass" then
genroad()
else
table.insert(roadData,"Grass")
local road = rs.Forset.Road.Grass:Clone()
road.Parent = game.Workspace.Road
road.CFrame = lastroad.CFrame + Vector3.new(10,0,0)
road.Script.Disabled = false
road.Name = idnum + 1
idnum = idnum + 1
lastroad = road
end
elseif num == 2 then
if roadData[idnum] == "Road" and roadData[idnum - 1] == "Road" and roadData[idnum - 2] == "Road" then
genroad()
else
table.insert(roadData,"Road")
local road = rs.Forset.Road.CarRoad:Clone()
road.Parent = game.Workspace.Road
road.CFrame = lastroad.CFrame + Vector3.new(10,0,0)
road.Script.Disabled = false
road.Name = idnum + 1
idnum = idnum + 1
lastroad = road
end
end
end
while true do
wait()
whitelist.FilterDescendantsInstances = game.Workspace.Road:GetChildren()
roads = workspace:GetPartBoundsInBox(char:WaitForChild("HumanoidRootPart").CFrame, Vector3.new(200,200,400),whitelist)
if #roads <= 20 then
genroad()
end
end