Hey, im working on a game and for a few games ive made in the past ive had the same issue: Particle Emitters or literally anything overlapping with parts of transparency.
I’ve tried ignoring it, but its getting to a point that i cannot, anyone has a possible fix?
Try the forcefield material. Transparent parts are a problem on the engine when it comes to 2D sprites
Try using the ZIndex property of the particle emitters. That may fix it?
Zindex isnt a property of particle emitters, but i got it working by switching the parts to forcefield luckily, thanks for the idea though
I am sure ZIndex is a property of particle emitters.
Ah, it’s called ZOffset! Sorry! Too much UI designing made me mix up the names.
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hey actually i was wrong, changing the parts to forcefield only works in studio for some reasons, in game still glitches out. I’ve tried your solution, changing the ZOffset, but it does not change anything
So it did not work? That’s odd.
Use -1 ZOffset on particle emitter.
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