Override || Devlog #3 - FPS GAME

Override || Devlog #3

Override – Development Log #3
By TasmanianMate


INTRODUCTION

This topic will be used to explain the development of Override and share progress over time. Currently, this will only be used for Override before game phase Beta is launched. This topic will will include updates on new systems, improvements and just overall general changes as the game is futhermore developed.


ABOUT THE GAME

Override is a FPS experience focused on a fast paced shooter game. Essentially the idea is a players have “cheat abilities” (Flying, Wall Hacks, Aimbot etc) which they are able to use while playing in a certain gamemode. The goal is to have a polished FPS system with a unique add-on.


DEVELOPMENT LOG

Update #1 – Animations Fully Finished

Each weapon has around 4-5 indivual animations, Each requries carful work and creativity for how the next will be diffrent. ----- Last devlog our developer only started and finished around 3 full weapon animations. This time, all the animations for each weapon is fully done! Overrides animator has done extremely well in creating smooth animations at a fast paced. I really give props to him for not only creating these astonishing animations but also fixing small modelling issues that every weapon had. Over the course of 3 weeks, our animator has worked for a total of 40 hours! He has done a fantastic job at keeping on track with the deadline but also providing these high quality animations. (Note: We are not going to show every animation as their is over 20. But, these are my favorites!)

Videos:





Update #2 – All Cheat Abilites Done

For Override Beta Phase we are going to only have 4 unique abilites for gameplay. List: Aimbot, Flying, Wallhacks, GOD-MODE. Aimbot allows a player to automatically hit a player in the aim zone (A specfic surface area of your screen where a player is standing/in). Aimbot has a guaranteed body shot and a 5% of a headshot. Flying is simple, once a player enables it they are able to hover/fly anywhere aroud the map. This includes buildup movement where if the player is going very fast and stops pressing fowards or whever the direction is the player will have built up “movement” and contiue to hover towards the area of direction till stopped or goes in a diffrent direction. Walls hacks on pressed allows the player to see every player’s outline in the map. God-mode is my favortie 2nd favorite ability because of its unique VFX. When god-mode is pressed the player has an invincible sheild around them for 2-3 seconds. They are unable to get hit but are still able to fire back. (Note: Each ability has a unique usage time and unique cooldown time. The more broken the ability the less usage time and more cooldown time). My gratitude towards our programmer increasingly grows. He has managed to do all of this in just 3 days! He perfectly programmed them, where they needed 0 corrections. They came out better than expected because of him. He always takes deadlines serious and gets his work done above and beyond. Im very grateful for him, and he signficantly always leaves me speechless with his work.
Videos:

(Wallhacks+godmode)

(VFX for godmode)


Update #3 – GFX

If though we are super early in development I wanted a thumbnail for our discord and group. Our GFX artist really did a great job! He 100% stunned me on how good is work was. We used the kitchen map for our background and developer characters as our players + noobs and tried to implement some of the cheats into it.


WHAT’S NEXT

  • Remodelling the textures for each weapon to get more arcade style
  • We are going to finish the base game UI
  • Fixing bullet positioning
  • Implementing Animations
  • Overall adjustments to modules
  • Movement System
  • Round System

FINAL NOTES

This thread will continue to be updated as more progress is made. Feedback is always useful and helps guide improvements during development. Discord and Roblox link for our studio will be in the next devlog as well as many other things. Projected: 3 weeks.


Links

Discord: Override Operations
Group: https://www.roblox.com/share/g/181818120

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Note from me:

After the video, i did add sounds and some other stuff to polish the abilities so they look/sound 5x better than they were in the video.

Looks incredible man, the animations are top tier. If you ever need any help with scripting, feel free to reach out to me for any questions you may have.

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@TasmanianMate

This looks FRICKEN DOPE!

Cant wait to see the final project

Also while I am here – if there would be anything you’d need I’d be open

I have a post dedicated to helping the community out :"D

– [ Free Friday! ] – (Still Open)

pixil-gif-drawing (5)

Wouldn’t mind sending over some funds aswell to support you an your team aswell :')

Cya!

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