-
What do you want to achieve?
I’m currently creating a game where the player controls a rolling ball, and I want to override the players character with the ball. -
What is the issue?
Currently I have a nice ball controller setup, giving the client network ownership of the ball. However if the ball gets about 2048 studs away from the actual players character, all physics calculations get paused. Since the players actual character is not needed I want to replace the players character with just the ball. -
What solutions have you tried so far?
I tried renaming the ball to StarterCharacter and putting it inside the StarterPlayer service. However, roblox is applying the default character controller and physics to the ball (meaning WASD moves it like a regular player). I want roblox to leave it alone and keep it as an unanchored ball that I control from a custom script.
Any ideas?