Overriding Roblox handled inputs

Despite Valve Knuckles having an A and B button on both sides, only the B button on the left hand has a unique keycode ButtonSelect with both A buttons sharing the grip’s bindings and the B button on the right hand opening the menu and not firing InputBegan. While I could ramble for paragraphs on how developing with VR on Roblox is such an uphill battle, the question I’m asking is if there’s any way to somehow override the menu binding to be able to bind something of my own to it.

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I think you might be looking for the UnbindAction method of ContextActionService.

I already made a post on this so might as well just link it instead.

Even if I unbind all actions individually through a loop or using UnbindAllActions the menu still remains and InputBegan still doesn’t catch anything.