I was recetly trying to modify the animations of my game where I added the ACS (Advanced Combat System is a system wich adds weapons well made in Roblox) and it ads a running system but the animations are kind of overriding themselves in that way :
Do you have an idea to manage the animations in a better way ?
Here’s the code (part of the original Animate Roblox Code) :
function onRunning(speed)
if speed > 0.75 then
if script.Running.Value == true then
local scale = 20
playAnimation("run", 0.2, Humanoid)
setAnimationSpeed(speed/scale)
pose = "Running"
else
local scale = 20
playAnimation("walk", 0.2, Humanoid)
setAnimationSpeed(speed/scale)
pose = "Walking"
end
else
if emoteNames[currentAnim] == nil and not currentlyPlayingEmote then
playAnimation("idle", 0.2, Humanoid)
pose = "Standing"
end
end
end
Also, the animations are working wierd (like the walking animation does’nt work while the running animation does) on the server side and I don’t know why… (It would help if I knew where the animations of the Animate Script are played on the server side)