"Overwrite an existing asset" in the Animation Editor's "Publish To Roblox" window sometimes does not show latest animation assets

Reproduction Steps

1. Place a rig in the workspace with a Humanoid or an Animation Controller parented to it.
2. Select the model and open the Animation Editor
3. Create an animation and upload it using “Publish to Roblox”
4. In the publishing window, click “Overwrite an existing asset…”
5. If you already have several animation assets from previously uploaded, it will not show the latest assets and instead cut off the latest few rows of assets around 50% of the time.

Expected Behavior

I expect to see the latest assets at the top of the grid of assets that I want to overwrite.

Actual Behavior

The grid cuts off the first few rows of assets, and shows some older assets first.

Workaround

To get around this, I close the Asset Configuration window and redo step 4. After about 1 or 2 times, it shows me the correct assets.

Issue Area: Studio
Issue Type: Other
Impact: Moderate
Frequency: Often

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Thanks for the report! We’ll follow up when we have an update for you.

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This has been a problem for as long as i remember.
Another workaround: scroll down to the bottom of your animation’s list, it’ll force the reload of the list and show the most recent ones.

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