Packages for R15 create collision problems

In my game, all the characters/players are non-collidable through Collision Groups. However, when someone equips a “Torso” package on their avatar, their Torso becomes collidable even though it shouldn’t be.


The weird thing is that I have packages disabled through this script:

local des = humanoid:GetAppliedDescription()
des.Head = 0
des.Torso = 0
des.RightLeg = 0
des.RightArm = 0
des.LeftLeg = 0
des.LeftArm = 0

Override bundles in Game Settings > Avatar instead.
Scroll down a bit and you should see some IDs you can use.

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The problem is that you can’t set the ID to 0 (the blocky character). Is there a certain id for this?