In my game, all the characters/players are non-collidable through Collision Groups. However, when someone equips a “Torso” package on their avatar, their Torso becomes collidable even though it shouldn’t be.
example:
The weird thing is that I have packages disabled through this script:
local des = humanoid:GetAppliedDescription()
des.Head = 0
des.Torso = 0
des.RightLeg = 0
des.RightArm = 0
des.LeftLeg = 0
des.LeftArm = 0
humanoid:ApplyDescription(des)