Hi all,
This is my first post (took an age to get access to do it) and I’ve just started my first Roblox project and looking for some feedback from some of the more experienced people around to help point me in the right direction.
I’ve been working on a PacMan styled game, this is purely a learning / exploratory project to find my feet in Roblox dev. I’d love any feedback people might be able to give me to help point me in the right direction in making better experiences in the future.
The basic premise is a normal PacMan type of game, but you get some power ups air drop to mix things up a little. Things like
Scary Mask - Makes ghost run away
No Clip - Walk through walls
Freeze - Puts all ghosts in a block of ice
Explode - Blows up all ghosts
Speed Boost - Run Faster
Magnet - Collect pellets from further away
Invisible - Ghosts can’t see you ( won’t chase you )
Power Pellet - Typical PacMan power pellet, but this does not come from drops, they are in the world like you would normally see in a PacMan game.
Lots of these were added to test out different AI methods, fairly happy with how these came out. Though AI in general isn’t TOTALLY polished, ghosts will communicate with each other if they are chasing the same person so as to not follow the same path (they will try and cut you off if there is more than one) but few little things like once you leave a ghosts site they will move to the last position and then go in any random direction, even if it doesn’t make sense. Think I’ll need to make it a bit more realistic and at least keep heading in the same direction to follow where they know the player would have had to have gone. Few little things like this I no need to be cleaned up.
I have been playing with my nieces who gave me feed back it’s pretty boring and slow playing on your own, so I have adjusted the power ups so they last longer the less players that are on the server, I also increased the movement speed of the ghosts and players, but feel like this could possibly still be tweaked. Would love some feed back on how people feel about the pacing!
I’d also love thoughts on what people think could be used as purchase for the game (Note: This is purely for learning moving forward. Not expecting to really make money from this.) I was thinking the mini map but my nieces said that it’s to much of advantage having that. I could possibly sell the ability to start with a limited number of power ups which they can use at any time during the game, or possibly something like weaker versions of the magnet and speed boost power ups. Really not sure what good options would be for this. Love some opinions on this as well!
I have thick skin and I know this is pretty rough so please feel free to give any criticisms / advice you have. I’m aware that music isn’t great and I need some more effects, still happy for advice for those things and what I could add in though. Would things like global leader boards be worthwhile for this type thing maybe?
A suggestion I have been given but holding off on is a tutorial screen or just some info on how to play. Figure I’m best of waiting to finish the game until then. So some small notes before you play to help out. The bottom GUI has icons for each power up, when you collect one a timer will tell you how long they have left to go. The number in the middle is how many pellets are left in the world. If ghosts are green they can hurt you, if they are blue you can hurt them, if they are white they are heading back to the middle to respawn themselves. There is a mini map on the side, the circles are the ghost and will match the currently colour of the ghosts, the black squares are air drops, the pale dots are a normal pellet, the bright dots are a power pellet. I’ll obviously go in a bit more depth once putting all this in the game though.
Thanks in advance for any feed back or suggestions!