Introduction
I’m making an MMORPG, you can find it here:
Description
The goal of the game is to level up your skills, maybe you choose to level all your kick moves and leave your punches weak? Create your own fighting style and character, loads of clothing available.
Very many other features are to be added but I will not spoil it yet.
Its your classic mmorpg BUT with very unique and intense fighting mechanism.
I need more builders.
My prime builder haven’t contacted me in over 2 weeks and I cant let the game get stalled because of it. I need more builders, preferably I’d have like 3-4 builders so that there is always someone working on something. The world is going to be huge, but each map must be unique and fun to hang around in. Not just a huge 1000x1000 baseplate with a single mesh sapling in the middle. The map needs quality! I’m currently paying 100k for each soundtrack, and I have different soundtrack per map so I am determined to make the maps fun.
Requirements:
-Expert builder (no z-fighting, no unnecessary bricks, no tinytiny gaps between bricks etc)
-Optional/Preferred: Can animate and create custom skeletons.
-Available to work about 5 days a week.
-Quick at responding
-Have skype
Payment:
-Percentage of the games profit. (Estimated to be: 500,000 R$/ month per builder once game is fully developed)
How to apply:
Include the following in your reply
-Roblox name
-Reason you want to build
-Times available (ex: monday-thusday from time I get home from school til I go to sleep minus homework, est. 5 hours per day)
-Previous builds (link required)
-Years of experience
[quote] I’m not applying because I’m not a builder, but I wanted to call you out on something.
You didn’t define the percentage, so you basically said something along the lines of ‘I will pay you money’ without saying how much you will pay.
Also don’t estimate your game’s monthly revenue before its even been released. Those are just biased figures with no facts behind them. [/quote]
Since I’v been among the top earning developers on Roblox for a longer period of time, I think my estimate is valid.
If you go to the game, then go through the portals til you reach the dojo, then you can inspect the dojo. It’s about that quality I need.
But builders will do all kinds of building things, I am planning to make animated NPC’s, I need custom made vegetation such as plants, bushes, birds etc. Most stuff is going to need custom animations so if you can do that then that will give you more percentage than the non-animator builder.
Theres alot of things to build and do, so I believe it will never get boring or repetetive. That is my aim atleast
[quote] I’m not applying because I’m not a builder, but I wanted to call you out on something.
You didn’t define the percentage, so you basically said something along the lines of ‘I will pay you money’ without saying how much you will pay.
Also don’t estimate your game’s monthly revenue before its even been released. Those are just biased figures with no facts behind them. [/quote]
Since I’v been among the top earning developers on Roblox for a longer period of time, I think my estimate is valid.[/quote]
The game hasn’t been on top earning. No amount of status will justify pulling numbers out of thin air. Maybe you could give us insight into how you plan to monetize and compare it to similar successful models.
[quote] [quote=“Kevin” post=170487]I’m not applying because I’m not a builder, but I wanted to call you out on something.
You didn’t define the percentage, so you basically said something along the lines of ‘I will pay you money’ without saying how much you will pay.
Also don’t estimate your game’s monthly revenue before its even been released. Those are just biased figures with no facts behind them. [/quote]
Since I’v been among the top earning developers on Roblox for a longer period of time, I think my estimate is valid.[/quote]
The game hasn’t been on top earning. No amount of status will justify pulling numbers out of thin air. Maybe you could give us insight into how you plan to monetize and compare it to similar successful models.[/quote]
I can’t share what will make this game succeed more than other games, that would only spark heavy competition.
If you don’t believe my numbers that is fine, no pressure.
What I ment was, the salary is percentage of game profit (not fixed) and I expect it to be around 500k per builder per month. If my estimate is wrong then I’m the one taking most of the hit since I’v already paidout 400k for music development.
Hi, could you give me a better idea of how much builders are expected to commit to the game as a whole? Are we expected to do multiple maps? And how long will the maps take to build for the average professional builder? What will the deadlines be like? What is the expected part count going to be around? What will builders get before the game is fully developed? “Can animate and create custom skeletons.” What does that mean/ have to do with building? What’s expected to be included in the maps?
Whether I am able to work for you largely relies on how much work you expect me to do as I may have other jobs that pop up. I am very happy to stick with doing one high quality map initially, and may be able to do more in the future depending on the circumstances. Such as the games development, other jobs and so on.
I meet all of the requirements. I can give you more information through skype, and you can choose to answer my questions here (to let other builders know) or skype.
[quote] Hi, could you give me a better idea of how much builders are expected to commit to the game as a whole? Are we expected to do multiple maps? And how long will the maps take to build for the average professional builder? What will the deadlines be like? What is the expected part count going to be around? What will builders get before the game is fully developed? “Can animate and create custom skeletons.” What does that mean/ have to do with building? What’s expected to be included in the maps?
[/quote]
Builders build the world. I will always keep expanding the MH World, making room for higher level people to explore new territory. I expect builders to have MH as primary building priority. It is ok to have your own side project as long as you spend enough time on MH per week. Having 3 other projects is not something I can accept tho. The maps terrain are generated from a 20x20 png image (that you create) and insert into my special java program. It will generate a triangle terrain for you. What you do as builder is create and place out vegetation, houses, paint roads etc.
Time to build really depends on the map. Some maps are simple but beautiful while others (such as towns) are very complex and time-consuming.
The animation part is very desirable. I need builders who can build NPCs and animate them. I want like a little potato with arms that is a lvl 1 mob. He’ll be called Small Potato
Eitherway, that requires good union skills and animation skills.
I will be developing the features meant to bring in the cash but as long as the game isn’t making any money, then neither will anyone working on the game be doing, including myself.
Reason: I’m lacking projects at the moment.
I’m on summer break so I’m pretty much open any time.
Builds: Dillusion 2 - RobloxLake - Roblox
And a few pics:
Reason: I’m lacking projects at the moment.
I’m on summer break so I’m pretty much open any time.
Builds: Dillusion 2 - RobloxLake - Roblox
And a few pics: