so i took a paintball shooter model, and modified it a bit, and it looks like this:
Tool = script.Parent
function fire(v)
Tool.Handle.Fire:play()
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local missile = Instance.new("Part")
local spawnPos = vCharacter.PrimaryPart.Position
spawnPos = spawnPos + (v * 8)
missile.Position = spawnPos
missile.Size = Vector3.new(1,1,1)
missile.Velocity = v * 100
missile.BrickColor = BrickColor.new("Really red")
missile.Shape = Enum.PartType.Ball
missile.BottomSurface = 0
missile.TopSurface = 0
missile.Name = "Paintball"
missile.Elasticity = 0
missile.Reflectance = 0
missile.Friction = .9
local force = Instance.new("BodyForce")
force.force = Vector3.new(0,90 * missile:GetMass(),0)
force.Parent = missile
Tool.BrickCleanup:clone().Parent = missile
local new_script = script.Parent.Paintball:clone()
new_script.Disabled = false
new_script.Parent = missile
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = vPlayer
creator_tag.Name = "creator"
creator_tag.Parent = missile
missile.Parent = game.Workspace
end
Tool.Enabled = true
function onActivated()
if not Tool.Enabled then
return
end
Tool.Enabled = false
local character = Tool.Parent;
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end
local targetPos = humanoid.TargetPoint
local lookAt = (targetPos - character.Head.Position).unit
fire(lookAt)
wait(.5)
Tool.Enabled = true
end
script.Parent.Activated:connect(onActivated)
when I test it out, I only shoots in one directions…towards the spawn point?