Painting water without replacing terrain underneath

I have the seabed of my game all modeled out, however, I now want to paint water ontop of it without replacing it (the add tool will replace it). The water level tool has proven to be incredibly buggy, laggy, and problematic when I use it. Anyone have a solution?

I don’t know how deep your seabed is but you should be able to paint the water and not the seabed with the Paint tool set at 1 strength.

No, that wont work because the seabed is an actual seabed. It has hills and dips and is far below sea level.

Is your water actual water instead of bricks?
If yes then you can use the “Water color” in the terrain tab to edit the color. This way you can paint it any color you want.

Example of this

Here I colored the water green using the water color editor.

EDIT - When I read through it again I’m not sure if you wanted to paint the water another color or just add it on-top so, just in-case I’ll show you how you can generate water on top of your seabed!

To put water on top of your sea bed I would use the “Sea level” tool, this way you can generate water without messing up any of the terrain.

Example of this

Here I generated my green colored water from before on top of a layer of sand (To emulate your seabed)
https://gyazo.com/ceb5b5df5bc8c4a2c941623bb20843c1

Alright, I guess sea level is the only way I can do this. I was hoping not to because my previous test with it caused some uh, odd and unfixable glitches that forced me and my team to revert to an earlier version.

That’s very odd, I would put that glitch in #platform-feedback:studio-bugs if I were you.

You could also try regions, but for a large area this takes a very long time because the size limit is much smaller.