There is no longer a time limit within which you must escape
Slightly decreased the bot’s hitbox
Decreased the distance at which Happy can detect players to begin chasing
Decreased the distance at which Happy will continue to follow an unseen player that he is locked onto, but increased the minimum amount of time Happy remains locked onto an unseen player
Increased the speed bot & player killers receive when cleaning up items
Bot & player killers now have a “locked on” boost when locating a player that lasts 5x as long as before
Decreased the range in which Happy can detect dropped items
Reduced player vision by 10%
The player killer now has more vision
Increased the length of time in which the objectives are highlighted at the start of a round
Dropped items will last longer before despawning
Additions
New DANGER level system. Reaching new danger levels spawns random events that make the game more difficult
New Respawn option
New shutdown sequence
New Happy chase sounds
New hidden store announcer dialogue
New jumpscare death effects
Unique chase startup sounds for each killer
New UI animation to show your equipped skill
New indicator to show when you receive a heart from the Health Regeneration skill
New Happy ambient sound
New scanner header UI
New integrated tutorial
New badge/achievement
Crimes Against AI is now a legacy achievement and doesn’t count toward the new achievement total
Added a reminder to use your magnet if hit while holding one
Added a control label to the magnet UI
Added item text below scanner UI
Improved first-time user experience
Slightly improved Happy’s chase AI
Implemented Parallel Luau
Changes
There is no longer a minimum amount of players needed to start a teleporter timer
NPCs no longer spawn at the beginning of the match
Edited the lighting of the round post-closing
Edited the visuals of the scanner models
The scary Happy model has a slightly new look
Changed some of the objective prompts
Changed the hit sound
More transparent “Waiting for players” label to show how many players a server is waiting for until the game begins
Objective announcement lasts longer
Dying or escaping now immediately puts you into spectating mode
It’s more obvious when you lose an item
Edited the brightness of the win tracker radar label so that it’s more visible during rounds
UI tweaks
Sound design tweaks
Game Bugfixes
When the player killer leaves, your radar should correctly detect the new replacement killer instead
Fixed bot Happy’s animations
Fixed the spawn timers. Item spawns should no longer take two cycles to spawn a new item after the previous item was picked up