Hello!
I’m trying to develop a Paper.io game, but I don’t know how to create the territory claiming system. I want a similar system to this game: Color.io - Roblox , but don’t know how to create it. I tried using raycasting but that didn’t work well either.
I’m happy about any help.
Hi, the system you’re likely going to be using is flood filling, there are already several useful posts regarding to this:
Back from eating.
I have no idea what “specific functions” you are talking about. You don’t need “specific functions” to make a flood fill. The idea is simple. You start at a specific node given by a x and y coordinate. You consider if the cells adjacent to it are filled. For each one that is not you continue the process.
You use a 2D array and check a specific value at <x, y> then consider if the points <x - 1, y> and <x + 1, y>, and <x, y + 1> and so on are filled. If they are then flood che…
Hello, i’m making 2d pixel paint GUI right now and i want to make paint bucket tool
i’m research how do i make it and seem like i need to make something called Flood Fill
but i don’t know how can i make it as GUI
i keep finding for a hours and still don’t found any posts that really help me about this
does anyone know how to make it? or anypost that talking about gui flood fill, I really can’t find it.
i will share the script here if i can solve it by myself
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(traditional flood filling uses square and a four way detection, you may need to adjust for 6 sides instead)
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Thank you so much for letting me know! I’ll test it out.