Parallax occlusion mapping in Roblox. How is it done?

I know this is possible, because I have seen a couple of people do it, one of this being this: x.com. How did he do it?

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If you read the replies to the tweet, you’ll see that this question has already been answered.

https://twitter.com/Domiscius/status/1023553069345325057

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Okay thanks, Ill have to look into how UE4 does it.

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