Also added a tips section on how to improve performance further
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v1.0.2
Changed
- Color3 data type to use u8 by default instead of f64
Removed
- Color3u8 data type
Fixed
- Recursively calling itself when deserializing buffer data type (for some reason my tests didn’t catch this)
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v1.0.5
Performance Improvements
- Use bindable events instead of PreSimulation polling (150% increase in Immediate Signal Behavior)
- Send threadCount and batchSize directly instead of storing them in a buffer, minimal impact
Changed
-
useMergedBuffer
parameter toreturnMergedBuffer
for clarity
v1.1.0-rc.1
Added
-
cframef32
andcframe18
for 24 bytes and 18 bytes datatype alternatives tocframe
respectively
I forgot to send this earlier
v2.0.0
This is a major version bump from the previous one due to the bug that was affecting existing behavior after 1.0.2 (API remains the same)
This version fixes a bug that was effectively breaking non-primitives (vector3, cframe, etc)
Fixed
-
cursor
andwriteValue
parameter mismatch internally - Bindable not getting destroyed upon
:Destroy
1 Like