Currently at this time parents, it’s not possible to control children’s spending on Roblox, limiting the way and amounts that can be spent on the platform. In a recent story, a 8 y/o spent 1,450 GBP (1,913 USD / ~ 1,726 EUR) in 3 days on her mobile device. In this story, all 255 purchases, ranging from 99p to £19.99, was made on Roblox
While Roblox has not yet commented and it’s the credit card providers who has declined any refunds, the parent put many of Roblox’s and Apple’s safety features, this was not enough to prevent this issue.
To fix that, I would like to introduce a new feature which allows parents to restrict the following:
- type of payments options their child can use (EG, restricting only to one card, or just Roblox gift cards);
- the amount they can spend and in what timespan (Only premium, or just in game purchases and clothing up to 1000 Robux in a month);
- alerts when spending is too close, when unauthorised payments was made, or any such similar alerts.
While it’s easy to answer that this would reduce revenue earned, I think the ethical improvement and the reduced exploitation of children for profit is worth it for this. I gladly await any feedback from this.