Pretty much the title, if you parent a sphere to the character, it can become visually nonuniform. It still behaves like a uniform sphere but visually it’s distorted. This oddly does not happen with cylinders. I have also seen behaviour where the sphere is distorted on the client but not on the server (via server view in studio), but unsure if that’s relevant. It happens both in studio and in game.
FYI, in your script you use Enum.PartType.Cylinder instead of Enum.PartType.Ball
This is how “Ball” shaped parts used to work and you could see them in a ton of early Roblox games. Guessing this bug is just a relic from that era, similar to how parts created with Instance.new() have the studs surface. If you want to fix this before staff respond just make all parameters for the size variable the equivalent.
As for the second part, it can happen with parts that have uniform sizing as well, however to mitigate this you listen for the size to change. I haven’t been able to minimally repro though
As for the second part, it can happen with parts that have uniform sizing as well, however to mitigate this you listen for the size to change. I haven’t been able to minimally repro though
Please include a placefile and steps to reproduce. We’ve tried to original steps and it works as expected with the uniform sizing.