Hi, the title explains it all. Basically, after the animation is playing, the tool should remove itself, but I tried with something else other than Destroy() because the holding animation wouldn’t stop. I tried then parenting the tool to Debris or to nil, it didn’t work.
Try Humanoid:UnequipTools() Humanoid:UnequipTools (roblox.com)
I believe this should stop any default “holding” animation, however, if you are using a custom one, you may need to use the :Stop() method of the playing AnimationTrack.
Yes, I know that, but the Anims script is a local script, different than the other server script. And I was wondering if Destroying a tool on local would be working?