Parenting a union of size 0,0,0 to the character destroys the player's character

Need this to omit particles from the same constant point.

I thought you couldn’t set your unions to size 0,0,0?

Does it crash your character if the union is size 0,0.2,0 (assuming the particles are emitting on the Y axis)?

If any axis is not 0,0,0 it doesn’t crash. So I’ll go with that.

The Humanoid probably does some calculation with its children, and when you give it a part with no size, it divides by zero.

Why do you need a 0x0x0 part anyway? What’s wrong with a transparent .2x.2x.2 part?

Left: 0.2,0.2,0.2 part. Right: 0,0,0 part

The better solution would to have an option on particle emitters that centers the particles.

That’d be a pretty useless property with such a tiny use case :/

I don’t see what’s wrong with using a <0,0.2,0> part. It’s not exactly hacky.

I wouldn’t think it uncommon to want to spawn particles from an exact location.