Need this to omit particles from the same constant point.
I thought you couldn’t set your unions to size 0,0,0?
Does it crash your character if the union is size 0,0.2,0 (assuming the particles are emitting on the Y axis)?
If any axis is not 0,0,0 it doesn’t crash. So I’ll go with that.
The Humanoid probably does some calculation with its children, and when you give it a part with no size, it divides by zero.
Why do you need a 0x0x0 part anyway? What’s wrong with a transparent .2x.2x.2 part?
Left: 0.2,0.2,0.2 part. Right: 0,0,0 part
The better solution would to have an option on particle emitters that centers the particles.
That’d be a pretty useless property with such a tiny use case :/
I don’t see what’s wrong with using a <0,0.2,0> part. It’s not exactly hacky.
I wouldn’t think it uncommon to want to spawn particles from an exact location.