Parenting Player Character to WorldModel Causes humanoid physics to stop working

Here’s a ‘Scripting Support’ post that has already reported this issue.

[Solved] Parenting a cloned character model to a WorldModel causes the player's character to fall through map?

Expected behavior

When parenting a player character to a world model, the local player’s humanoid should remain unaffected.

Thanks for the report! We’ll follow up when there’s any update on the issue.

Hi Whimsical - I can’t seem to reproduce this. Can you have a look at this file and tell me if you’re doing anything different? Thanks

viewport_worldmodel_15449.rbxl (52.7 KB)