Parenting weld changing player position

When I parent a weld, the player’s position changes by about 3 studs each time.

Here is my code(the prints are the player’s position throughout the code):

local function showKillzone(target)
	
	if target.Parent:FindFirstChild("Humanoid") then
		
		if selectedTarget == target.Parent then return end
		if selectedTarget then
			removeSelected()
		end
		
		local player = Players:GetPlayerFromCharacter(target.Parent)
		if not player then return end
		
		print(player.Name)
		
		--[[local rankInGroup = player:GetRankInGroup(groupID)
		local studSize = getKillzoneStudSize(rankInGroup)
		
		if not studSize then return end
		
		print(studSize)--]]
		
		local char = target.Parent
		
		local weld = Instance.new("Weld")
		local HRP = char:FindFirstChild("HumanoidRootPart")
		if not HRP then return end
		
		local clone = Parts.Killzone:Clone()
		
		print(HRP.Position)
		
		clone.CanCollide = false
		clone.CanTouch = false
		--clone.Size = Vector3.new(studSize, killzoneThickness, studSize)
		
		print(HRP.Position)
		
		clone.Size = Vector3.new(7, killzoneThickness, 7)
		clone.CFrame = HRP.CFrame
		
		clone.Parent = char
		
		print(HRP.Position)
		
		weld.Part0 = clone
		weld.Part1 = HRP
		
		print(HRP.Position)
		
		weld.C0 = clone.CFrame
		weld.C1 = HRP.CFrame * CFrame.new(0, -2.75, 0)
		
		
		print(HRP.Position)
		
		weld.Parent = char --For some reason this line needs fixing
		
		print(HRP.Position)
		
		selectedTarget = target.Parent
	else
		if selectedTarget and workspace:FindFirstChild(selectedTarget.Name) then
			removeSelected()
		end
	end
end

And here is what the print statement is

Line 96 is line weld.Parent = char.

Try using WeldConstraints instead.

1 Like

The part zero should be the hrp, not the part you are trying to weld to it

Doing that just makes the player go into the ground for some reason.

Switching to WeldConstraints fixed the problem almost instantly!

1 Like

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