I currently have a game which uses the main VehicleSeat Chassis (with a few edits in terms of design to make it look modern)
I was basically wondering how to replicate “parking brake/handbrake” functionality with a chassis like this - mainly slowing down quicker, and if possible (not 100% needed), drifting. Currently, the braking by reversing feature that Roblox uses (Throttle = -1) is quite slow.
I tried changing the Surface Types of the wheels to prevent them from spinning in a sense, it kind of works however I was wondering if there was a better solution to this.
Also, as extra, I was looking at creating chassis with the new Constraints, if anyone knows, how would you do it with those too [not required]?
EDIT: Apparently changing surface type no longer actually works - both on server and on client, used to work a few days ago