Part based digging system

i’m trying to make a part based digging system

i’m currently trying to think of an optimized solution, without placing a ton of parts everywhere but im not sure how im gonna achieve that, i just need a general idea how to go about it without lagging my game to hell. never did anything like this before

Greedy meshing. I’ll find a tutorial on 3d greedy meshing.

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Implement this

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thank you, ill try to implement it

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if it worked could you count it as solution?

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yeah, im just not the greatest scripter so it takes time + im making props 4 the game as of right now for a building system. it’ll almost definitely work though just gotta figure it out

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