Hello, I was working on a project with parts on the baseplate on the new (not really new anymore, but I generally haven’t used it up to now), and when moving around, you could sometimes see the baseplate through the part. This occurs in playtesting too. Is there a way to remedy this without moving/scaling the part?
Image showing what I mean below:
Yes, just go to your baseplate in the explorer window and set its transparency to 1.
That being said, im even wondering why it shows through any of your parts… are you setting things in place that are at the same height as the baseplate, if so i would move things around with Collisions box ticked in the upper left.
If you are using the baseplate as a terrain and you do not want to change its transparency, you will be forced to adjust your parts accordingly.
All this assumes you want to keep your baseplate.
I found a solution! What worked for me was just deleting the grid texture, it no longer shows through anymore.
If you wanted to keep the texture though, you could increase the height of the parts where the texture clips through.
In my experience, that happens when those affected parts above textures have very low height, (like 0.05 or something).
But he said:
That being said, I agree there were so many ways to help the OP but who knew the OP didnt even want the texture… lol.