PehqDev
(Pehq)
#1
You can write your topic however you want, but you need to answer these questions:
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What do you want to achieve? Keep it simple and clear!
I don’t want the part to push the player
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What is the issue? Include screenshots / videos if possible!
The part is pushing the player
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What solutions have you tried so far? Did you look for solutions on the Developer Hub?
The part is massless, I’ve also tried to turn on massless
I need thoughts on this…
Did you parent the part in the character?
PehqDev
(Pehq)
#3
I’ve tried that but same result
Maybe because the character’s head is in the glass box. You could try and change the box’s position a bit and add a weld constraint to join them.
PehqDev
(Pehq)
#5
They’re being joined together by a weld
Oh. I think adjusting the container to make it just above the character’s head would do it maybe.
PehqDev
(Pehq)
#7
I mean since they’re welded, the physics carry over to the welded object
Have you tried putting the Character and the glass part on different collision groups?
PehqDev
(Pehq)
#9
That doesn’t work. Doing so will have the same result, Even if I weld the part away from the character.
well then you’re cooked lil bro