I am optimizing my 4 floor building, Initially I had modular rooms that I just copied and pasted, giving me multiple sections of a wall. But now I am trying to maximize performance.
Should I turn the sectioned walls into one big wall?
Given features such as occlusion & frustum culling and streaming. What should be my approach?
Part count is generally more expensive than part size in Roblox as so, combining modular wall sections into fewer, larger parts will usually improve performance. The fewer the parts are, it reduces rendering overhead, physics calculations and memory usage, which is especially helpful when using features like occlusion culling and StreamingEnabled
As long as your parts are static and don’t need to be interacted with individually, merging them is a smart optimisation
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