Hello, i am currently having an issue where when i tween an object on the server, it tweens it, but like a second later it disappears. Its still there, because i checked the workspace and it wasnt gone, but it just acted like its Transparency was set to 1, even though it is still on 0. Note that this doesnt always happen, sometimes it doesnt but most the time it does.
Here is my code:
script.Parent.OnServerEvent:Connect(function(plr)
local char = plr.Character or plr.CharacterAdded:Wait()
local plrHum = char:FindFirstChild("Humanoid")
local rp1 = char.HumanoidRootPart
local victim,player = script.Victim,script.Player
local hb = require(game.ReplicatedStorage.HitboxStuff.hitboxModule)
local d = game:GetService("Debris")
local KB = require(game.ReplicatedStorage.KnockbackModule)
local plrPlay: AnimationTrack = plrHum:LoadAnimation(player)
local loop = plrHum:LoadAnimation(script.Loop)
local tween = game:GetService("TweenService")
for i,v in pairs(plrHum:GetPlayingAnimationTracks()) do
v:Stop()
end
plrPlay:Play()
plrPlay:AdjustSpeed(.8)
if plrHum:GetState() ~= Enum.HumanoidStateType.Freefall then
plrHum.AutoRotate = false
rp1.Anchored = true
char:FindFirstChild("unstunned").Value = false
else
wait(1)
plrHum.AutoRotate = false
rp1.Anchored = true
char:FindFirstChild("unstunned").Value = false
end
local domain = script.Domain:Clone()
domain.Parent = rp1
domain:Play()
d:AddItem(domain, domain.TimeLength)
local theme = script.Theme:Clone()
theme.Parent = rp1
plrPlay:GetMarkerReachedSignal("Pause"):Connect(function()
loop:Play()
end)
wait(2)
local sphere = script.InfVoidPart:Clone()
sphere.Parent = workspace.Fx
sphere.CFrame = rp1.CFrame * CFrame.new(0,-2,0)
sphere.Script.Enabled = true
local floor = Instance.new("Part") --issue
floor.Shape = Enum.PartType.Cylinder
floor.Anchored = true
floor.BrickColor = BrickColor.new(255,255,255)
floor.Material = Enum.Material.Neon
floor.Parent = workspace.Fx.InfVoidPart
floor.CFrame = rp1.CFrame * CFrame.new(0,-3,0)
floor.Size = Vector3.new(1,1,1)
floor.Orientation = Vector3.new(0, 90, 90)
local returnpoint = Instance.new("Part")
returnpoint.Parent = workspace.Fx
returnpoint.Anchored = true
returnpoint.CanCollide = false
returnpoint.Size = Vector3.new(1,1,1)
returnpoint.CFrame = rp1.CFrame * CFrame.new(0,-2,0)
returnpoint.Transparency = 1
local floorTween = tween:Create(floor, TweenInfo.new(1), {Size = Vector3.new(0,100,100)})--this is the tween that the issue is happening at
floorTween:Play()
wait(1)
floor.Size = Vector3.new(0,100,100)
local domain1 = game.ReplicatedStorage.Domain:Clone()
domain1.Parent = workspace.Fx
local domain2 = game.ReplicatedStorage["Infinite Void"]:Clone()
domain2.Parent = workspace.Fx
wait(4)
theme:Play()
plrPlay:AdjustSpeed(1)
local fadeIn = tween:Create(theme, TweenInfo.new(0.5), {["Volume"] = 1.5})
fadeIn:Play()
local guiFadeOut = tween:Create(plr.PlayerGui.White.Frame, TweenInfo.new(.5), {BackgroundTransparency = 1})
plr.PlayerGui.White.Frame.BackgroundTransparency = 0
wait(.5)
guiFadeOut:Play()
char:PivotTo(domain1.CharTP.CFrame)
local part = domain1.LookAtPart
rp1.CFrame = CFrame.lookAt(rp1.Position, Vector3.new(part.Position.X, rp1.Position.Y, part.Position.Z))
plrHum.AutoRotate = false
rp1.Anchored = true
wait(10)
plr.PlayerGui.White.Frame.BackgroundTransparency = 0
wait(.5)
guiFadeOut:Play()
domain2.CharTP.Position = domain2.CharacterPos.WorldPosition
char:MoveTo(domain2.CharTP.Position)
for i,v in pairs(plrHum:GetPlayingAnimationTracks()) do
v:Stop()
end
plrHum.AutoRotate = true
plrHum.WalkSpeed = 16
plrHum.JumpPower = 50
char.unstunned.Value = true
rp1.Anchored = false
local themeQuiet = tween:Create(theme, TweenInfo.new(1), {Volume = 0.5})
themeQuiet:Play()
wait(20)
local fadeoutTheme = tween:Create(theme, TweenInfo.new(1), {Volume = 0})
fadeoutTheme:Play()
fadeoutTheme.Completed:Connect(function()
d:AddItem(fadeoutTheme, 0)
end)
char:MoveTo(returnpoint.Position)
d:AddItem(returnpoint, 1)
d:AddItem(workspace.Fx.InfVoidPart, 0)
d:AddItem(domain1, 0)
d:AddItem(domain2, 0)
end)
Dont mind the mess, but where im having my issue is the part that is marked with “Issue”
If anyone could help, it would be greatly appreciated.