I want a part to follow a MeshPart ocean’s waves (eventually entirely using physics), however I’m having trouble getting the part to follow the wave height.
Expectation:
I am setting the part’s position to the wave height here, and it only works because a bone is at the same position (as far as I know).
Reality/other cases:
The part is not exactly at a bone, and is very far from the real height of the wave. (also setting the part’s position to the height of the wave, nothing other than the part’s initial position was changed)
I’ve looked around for solutions to this, but I haven’t seen anyone with the same problem. I’ve tried increasing the number of bones (increased bone concentration), but it didn’t change anything. I’ve also checked that it is not just a desync issue, I have a client-server synchronisation solution and this happens on the server side too.