Part exists on server, but all of the sudden it isn't being replicated on the client

I was testing particles in my game and when I joined, my menu was gone I figured out that a part called “MenuCameraPos” that’s parented under the workspace’s Camera isn’t being replicated from the server to the client.

What should I do? I swear the script worked before and it was being replicated on the client. There are also no scripts that are deleting it, I already checked if it was anchored or unanchored and at this point, I don’t know what to do.

What’s the purpose of MenuCameraPos? If you’re having issues with that part replicating when it’s inside the camera, I would just place it in workspace and adjust my code accordingly to avoid it all together.

1 Like

It’s a part that determines the camera’s position, and although it’s stationary, in the future I’m going to move it around for my menu screen, I just prefer having it that way than having set positions to move the camera.

I did actually have it somewhere else, but I decided at some point to move it under the camera, but even so it worked. I suppose I’ll just move it somewhere else like in the workspace.

The Camera in workspace is your own studio camera and the Camera object in generally isn’t replicated across clients, check the docs here:
Camera

Clients will make new Cameras on join so your part wouldn’t be there anyway

2 Likes

I’ll give that a read at some point, probably should’ve went there first but I didn’t think of that

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.