I’m constantly setting this part’s position but it just keeps falling. I can see the X and Z positions updating correctly but the Y is not. I don’t get why this isn’t working.
updateTimerPosition:GetPropertyChangedSignal("Value"):Connect(function()
print("value changed")
if updateTimerPosition== true then
Timer.SurfaceGui.Enabled=true
else
Timer.SurfaceGui.Enabled=false
end
while updateTimerPosition.Value==true do
wait(.1)
print(Timer.Position)
Timer.Position = Vector3.new(rootPart.Position.X, .1, rootPart.Position.Z)
end
end)
because its not anchored so physics still keep pulling the part down and it keeps ramping up velocity, after setting the position try changing the parts velocity to Vector3.new(0, 0, 0)
-298.9901428222656, -1.3306251764297485, -172.96788024902344 - Server - Script:85
20:50:51.164 -293.2142333984375, -1.3306251764297485, -169.71437072753906 - Server - Script:85
20:50:51.280 -287.25555419921875, -1.3306251764297485, -166.12744140625 - Server - Script:85
20:50:51.396 -281.13153076171875, -1.3306251764297485, -162.44198608398438 - Server - Script:85
It kinda works. There is probably a way to make it so the part isn’t allowed to have any velocity. @EffBeeCee Anchoring it is not an option unfortuantely
Network Ownership API cannot be called on Anchored parts or parts welded to Anchored parts.
Actually, I might be able to anchor it, I just have to unanchor it before is set the network ownership. @CZXPEK Ya ithink this is the way to go if what above doesn’t work. Or linearVelocity