Part Follows Animated Part Position

I’m Trying to Make Something Grab The Player While Its Playing an Animation. Its Sorta Like The Company Monster From Lethal Company, Here’s a Video of what I mean: https://youtu.be/9ftCQsDd9H4?t=816

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Make a part on your monster where you want the player to be weld to and weld it to your main model, play your animation, and when the animation his at the right time, you can weld the HumanoidRootPart of that player to that part.

Ive Tried that, The Part doesnt move even when unanchored

Are you using a script? or welds? elaborate please.

Im Using a Script That Connects a Rope to the Player Because Welds dont work for me, Heres the Script

local Grabbing = false

script.Parent.Touched:Connect(function(hit)
	if hit.Parent:FindFirstChild("ViewModel") then
		hit.Parent.Humanoid.Health = 0
		script.Parent.TentaclePosition.RopeConstraint.Attachment1 = hit.Parent.HumanoidRootPart.RootAttachment
	end
end)

When The Rope Attaches to the Players Root Part, I Dont Have To Keep Running a Function to Keep The Player in the Position and its worked fine for me before Just When I Used Tweens Instead of animations

Never Mind I Just Connected it to the Bone Part of the Rig and it works fine