Hello,
I wonder how I can make the “AvionPapier” Part move on its own towards the direction the player is looking, while forcing the player’s shift lock. These are the only two things that I cannot complete and despite my research, it is impossible for me to find how to force a player’s shiftlock (to deactivate and activate it when I want) and that the Part can move forward smoothly where the player is looking.
Scritps and infos :
ServerScriptService.Script )
game:GetService("Players").PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
game:GetService("ReplicatedStorage").ReEnableBackpack:FireClient(plr)
char.Humanoid.Died:Connect(function()
if plr.Character:FindFirstChild("Plane") then
plr.Character:FindFirstChild("Plane"):Destroy()
end
end)
end)
end)
game:GetService("ReplicatedStorage").Seat.OnServerEvent:Connect(function(plr)
if plr then
if plr.Character then
if plr.Character:FindFirstChild("Plane") then
plr.Character.Humanoid.JumpHeight = 0
local a = plr.Character.HumanoidRootPart.CFrame
plr.Character:FindFirstChild("Plane").AvionPapier.CFrame = a
plr.Character:FindFirstChild("Plane").AvionPapier.Seat:Sit(plr.Character.Humanoid)
end
end
end
end)
StarterPack.Plane.LocalScript )
script.Parent.Equipped:Connect(function()
game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
game:GetService("ReplicatedStorage").Seat:FireServer()
end)
StarterPlayerScripts.Main )
game:GetService("ReplicatedStorage").ReEnableBackpack.OnClientEvent:Connect(function()
game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
end)
Explorer )