The right door is doing what it should, and the left one occasionally goes to around 0, 0, 0. Does anyone know why this is happening?
EDIT: The right one is also doing it
Script:
local tweenInfo = TweenInfo.new(
0.1,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
local openLeftDoorTween1 = game.TweenService:Create(workspace["Wardrobe Doors"]["Wardrobe Draw Left"], tweenInfo, {Position = Vector3.new(-10.375, 2, -11.625)})
local openLeftDoorTween2 = game.TweenService:Create(workspace["Wardrobe Doors"]["Wardrobe Draw Left"], tweenInfo, {CFrame = CFrame.Angles(0, math.rad(-90), 0)})
local closeLeftDoorTween1 = game.TweenService:Create(workspace["Wardrobe Doors"]["Wardrobe Draw Left"], tweenInfo, {Position = Vector3.new(-9.375, 2, -12.875)})
local closeLeftDoorTween2 = game.TweenService:Create(workspace["Wardrobe Doors"]["Wardrobe Draw Left"], tweenInfo, {CFrame = CFrame.Angles(0, math.rad(0), 0)})
local openRightDoorTween1 = game.TweenService:Create(workspace["Wardrobe Doors"]["Wardrobe Draw Right"], tweenInfo, {Position = Vector3.new(-5.625, 2, -11.625)})
local openRightDoorTween2 = game.TweenService:Create(workspace["Wardrobe Doors"]["Wardrobe Draw Right"], tweenInfo, {CFrame = CFrame.Angles(0, math.rad(90), 0)})
local closeRightDoorTween1 = game.TweenService:Create(workspace["Wardrobe Doors"]["Wardrobe Draw Right"], tweenInfo, {Position = Vector3.new(-6.625, 2, -12.875)})
local closeRightDoorTween2 = game.TweenService:Create(workspace["Wardrobe Doors"]["Wardrobe Draw Right"], tweenInfo, {CFrame = CFrame.Angles(0, math.rad(0), 0)})
local function openWardrobe()
wardrobeHover = true
openLeftDoorTween1:Play()
openLeftDoorTween2:Play()
openRightDoorTween1:Play()
openRightDoorTween2:Play()
end
local function closeWardrobe()
wardrobeHover = false
closeLeftDoorTween1:Play()
closeLeftDoorTween2:Play()
closeRightDoorTween1:Play()
closeRightDoorTween2:Play()
end
game.Players.LocalPlayer.PlayerGui.ScreenGui.Appearance.MouseEnter:Connect(function()
if wardrobeHover == false then
openWardrobe()
end
end)
game.Players.LocalPlayer.PlayerGui.ScreenGui.Appearance.MouseLeave:Connect(function()
if wardrobeHover == true then
closeWardrobe()
end
end)