Part hitbox not moving when Animation Is playing

Since the animation goes out of the model’s bounds, I tried adding parts and welding them to the bones, the problem is that when I play an animation, even though the part moves, it’s hitbox doesn’t seem to move with it, I want to use the .Touched event with this animation because it seems like the best option performance wise, but I don’t know how to get the hitboxes to align to the object’s geometry.
image

Object with added parts (Red) for reference.

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If you are using .Touched then why using a hitbox?

I am just using the part, but it’s collision gets messed up
image
This is how it looks like during the animation, but for some reason the collision remains as if it weren’t being animated

Maybe the Collision box anchored or not welder to the part?

Each of the red parts i use for collision detection is welded to the corresponding bone, hence why it moves with the animation, but for some reason it won’t collide with anything in that new position, the part’s hitbox remains the same despite the animation moving the part itself.

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