I would like to build a part moving system similar to game scp3008 and I’ve gotten a moving system but I don’t have a grid nor do I know how to implant one this is my current script to move parts
local mouse = plr:GetMouse()
local moving = false
local uis = game:GetService("UserInputService")
mouse.Button1Down:Connect(function(hit)
local target = mouse.Target
if target.Name == "Part" then
target.Transparency = 0.5
target.CanCollide = false
target.CanTouch = false
target.CanQuery = false
moving = true
uis.InputBegan:Connect(function(inp)
if inp.KeyCode == Enum.KeyCode.R then
if target.Name == "Part" then
target.Orientation += Vector3.new(0,0,45)
end
elseif inp.KeyCode == Enum.KeyCode.T then
if target.Name == "Part" then
target.Orientation += Vector3.new(45,0,0)
end
end
end)
end
mouse.Button1Up:Connect(function()
if target.Name == "Part" then
moving = false
target.Transparency = 0
target.CanCollide = true
target.CanTouch = true
target.CanQuery = true
target.Position = Vector3.new(mouse.Hit.X, mouse.Hit.Y+2, mouse.Hit.Z)
target = game.ReplicatedStorage.Base
end
end)
while moving == true do
if target.Name == "Part" then
target.Position = Vector3.new(mouse.Hit.X, mouse.Hit.Y+2, mouse.Hit.Z)
wait()
end
end
end)