Part not being set to where its told

So my issue is that i clone a model that just includes a part for testing. I then set its position and no matter what it randomly picks a spot around where i tell it to spawn and spawns there

image

I have tried SetPrimaryCFrame, PivotTo and currently i have just used

model.PrimaryPart.Orientation = Vector3.new(0, ang, -90)
model.PrimaryPart.Position = pos

the way i tell it its position is by networking from client to server as i want the user to tell the part where to spawn. And yes i have already debugged and tested that both vectors are the same>

I even create a ghost entity on the client to see where it should have been and they do not match what the server spawns in

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note it appears like its tryna force itself out of an object is there any way to stop this

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Nevermind it appears that the issue is with mouse:GetPos() for some reason its not colliding with my parts until i click. It only wants to collide with terrain

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does that mean you’ve solved the problem? If so please set your message as the solution :3

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