Hi there, I am trying to make a part increase in size up to a point where it then decreases in size down to a point when it increases in size, vice versa. The issue is, is that I’ve used if statements to see if the value/size of the part is greater than or less than which doesn’t work and the part stays the same size. I do not have any other attempt than the script provided below.
local rs = game:GetService('RunService')
local part = Instance.new("Part",workspace)
local value = 0
part.Shape = Enum.PartType.Ball
part.Material = Enum.Material.Neon
part.Size = Vector3.new(1,1,1)
part.Anchored = true
rs.Heartbeat:Connect(function(deltaTime)
if value < 1 then
print(value)
value += 2*deltaTime
part.Size = Vector3.new(value,value,value)
elseif value > 100 then
print(value)
value -= 2*deltaTime
part.Size = Vector3.new(value,value,value)
end
end)