Part of mesh is inverted when its regular in blender

So I’ve been trying to make a token for my Roblox game. But I’m currently having issues importing it into studio, as a part of the mesh that I joined together in blender became inverted.

How it looks in Blender / Expected Result:

How it looks in Studio:

Mesh
Token.fbx (37.4 KB)

Issue solved, just had to recalculate my normals using shift+n in edit mode.

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