Part orienting 270 degrees instead of 90 degrees

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I am making movement system similar to Noobs in combat.
  2. What is the issue? Include screenshots / videos if possible!
    Everything is working except when turning instead of turning 90 degrees it takes longer turn of 270 degrees. I am using tween service to turn the thing.
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I havent tried any solutions yet cus i couldnt find anyone else asking for this. So how can i fix this issue?
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Can you share the script???

2 Likes

I cant share it currently but i can explain it. Basically i tweened the main part of model so it rotates. IT has like a target rotation. Since the difference between the target rotation and current rotation is just 90 degrees Most of the time it moves 90 degrees. Problem is sometimes it takes the bigger route and goes 270 degrees.

bruh nobody is here to help me