I was recently making a game which included combat mechanics, so I added a medkit for healing. The problem is, that I want the Handle of the Tool/Medkit to be parented to the Workspace before the tool gets destroyed (tool gets destroyed when it’s done being used). Now, this is really simple, right? You just clone the Handle, and parent it to workspace! Well, I tried that, and it didn’t work.
Here’s a clip showing the issue. (sorry if it’s laggy because i have no dedicated gpu)
It destroys the cloned part. It’s Cancollide is on.
On my studio, when I include this part I get the same results as you.
Add clone.CanCollide = true after parenting to the workspace. It fixed it for me (I think the handle is automatically made cancollide false when you equip it)